Returns true if the reference to the input channel is stored.

Namespace: Eneter.Messaging.Infrastructure.Attachable
Assembly: Eneter.Messaging.Framework (in Eneter.Messaging.Framework.dll) Version: 5.0.0.0 (5.0.0.0)

Syntax

C#
bool IsInputChannelAttached { get; }
Visual Basic
ReadOnly Property IsInputChannelAttached As Boolean
	Get
Visual C++
property bool IsInputChannelAttached {
	bool get ();
}

Remarks

Notice, unlike version 1.0, the true value does not mean the channel is listening. The method AttachInputChannel() starts also the listening, but if the listening stops (for whatever reason), the input channel stays attached. To figure out if the input channel is listening use property IsListening.

Version Information

.NET

Supported in: .NET 4.5, .NET 4.0, .NET 3.5

Compact Framework

Supported in: Compact Framework 3.5, Compact Framework 2.0

Mono

Supported in: Mono 2.6.4

Silverlight

Supported in: Silverlight 5, Silverlight 4, Silverlight 3

Windows Phone

Supported in: Windows Phone 7.1, Windows Phone 7

See Also